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Doom 3 mapping9/4/2023 The only sure fire way to do this is to add another command variable to the shortcuts 'target' properties +set fs_game "E:\Program Files\Doom 3\Doom3.exe" +r_fullscreen 0 +r_gamma 1 +vid_restart (+wait +wait +wait) +editor Editing set up for custom mods ^Įxactly the same as the above except for one parameter Doom 3 needs to be told where the custom assets are and subsequently what to load in. Make sure it's place in front of ' +editor' which ideally should be the last command variable remove the brackets surrounding the '+wait' commands if using those. +vid_restartĪ typical file path would then look like the following - note that although ' +wait' is in brackets here to indicate it's not necessary in this particular example it can still be placed in the 'queue' if needed. ![]() +r_gamma 1įorces graphic restart - often needed to give D3Edit a kick up the butt. +r_fullscreen 0įorces the gamma setting to stay at '1.0' so the desktop doesn't brighten. The follow shortcut commands are very useful parameters that can be used to force D3Edit to behave itself when it starts up.įorce the editor to start in 'windowed' mode which helps to stop crashes an system locks. This should at least get the editor to start. Which gives the following "E:\Program Files\Doom 3\Doom3.exe" +wait +wait +wait +editor In some instance people have found that still doesn't work so they add the following variable to the command line +wait Which should give you something similar to the following "E:\Program Files\Doom 3\Doom3.exe" +editor If you're wanting to set up D3Edit to simply create maps using Doom 3's content then all you need to do is add the following after the file path end quote +editor (note: there should be a blank space in front of the command) The path will vary depending on where Doom 3 is installed but it's this entry that needs amending with a few command line parameters (variables). The image opposite shows what you'll most likely see a series of text input fields - the field we want is marked ' Target' and shows the default directory / file path to the Doom 3 game executable similar to below "E:\Program Files\Doom 3\Doom3.exe" A window will open similar to the one opposite which has a number of tabbed 'pages' ' General', ' Shortcut' and ' Compatibility'. Right click on the new icon and select ' properties'. ![]() Once that's been done it's here that the extra parameters need to be added so we need access to the 'properties' of the shortcut icon itself (you can normally change the icon picture used by the shortcut in here as well). Rename it appropriately - 'D3Edit' for instance. It's usual to have to create a separate shortcut for the editor as one isn't made by default when you install the game, so if you haven't got one find the Doom 3 executable in the Doom 3 installation directory (by default that's usually C:\Program Files\Doom 3) folder and simply right click, 'send to' -> desktop. These need to be appended to the 'command line' of the actual shortcut you use to start the application. If you're having trouble getting the editor to even start, the following settings are generally considered as a good set of parameters to use. For this to work correctly.Įdit the desktop shortcut so it points to the correct location and has the correct parameters. By that it's meant utilising custom content created for use with a specific 'add-on' modification of the default game.
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